require "go.app.ServerApp"
require "gravityProtocol"

class 'gravityServerApp' (ServerApp)

function gravityServerApp:__init()	super()	
	math.randomseed(os.time())
end

---------------------------------------------------------
-- Game Handler
---------------------------------------------------------
function gravityServerApp:OnEnterPlayer(player)
	
end

function gravityServerApp:OnLeavePlayer(player)
		
end

---------------------------------------------------------
-- Network Handler
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